Array
(
    [scriptVersion] => 8
    [oeValues] => Array
        (
            [Ubertip] => Leave nothing but ashes in your wake.
            [Art] => ReplaceableTextures\CommandButtons\BTNOrbOfFire.blp
            [abilList] => Array
                (
                )

            [Name] => Orb of Ash
        )

    [settings] => Array
        (
            [balanceTip] => Array
                (
                )

            [goldcost] => 2000
            [author] => Ashbringer
            [authorDisplay] => |cffFF6600Ashbringer|r
            [version] => 1.0
            [rarity] => unique
        )

    [dmgTable] => Array
        (
        )

    [triggers] => Array
        (
            [0] => Array
                (
                    [name] => Header
                    [code] => globals
        BuffType ashbringer_orb_of_ash
    endglobals
    
    function ashbringer_orb_of_ash_periodic takes Buff b returns nothing
        local Tower tower = b.getCaster()
        local Creep target = b.getBuffedUnit()
        local real damage
        
        if b.userInt > 0 and b.userReal > 0 then
            set damage = b.userReal / I2R(b.userInt)
            call tower.doCustomAttackDamage(target, damage, 1.0, AttackType.ELEMENTAL)
            set b.userInt = b.userInt - 1
            set b.userReal = b.userReal - damage
        endif
    endfunction
    
    //Do not remove or rename this function!
    //Put your initialization tasks here, this function will be called on map init
    private function init takes nothing returns nothing
        set ashbringer_orb_of_ash = BuffType.create(10.0, 0.0, false)
        call ashbringer_orb_of_ash.setBuffIcon('@@0@@')
        call ashbringer_orb_of_ash.addPeriodicEvent(ashbringer_orb_of_ash_periodic, 1.0)
	endfunction
                    [values] => Array
                        (
                            [explain] => 
                            [visible] => false
                            [goldcost] => 0
                            [name] => 
                        )

                )

            [1] => Array
                (
                    [name] => On Damage
                    [code] => local Tower tower = itm.getCarrier()
    local Creep target = Event.getTarget()
    local Buff b = target.getBuffOfType(ashbringer_orb_of_ash)
    local real damage = tower.getCurrentAttackDamageWithBonus() * Event.getCriticalMultiplier() * 0.35
    
    if b != 0 then
        set b.userReal = b.userReal + (damage)
        set b.userInt = 10
        call b.setRemainingDuration(10)
    else
        set b = ashbringer_orb_of_ash.apply(tower, target, 1)
        set b.userReal = damage
        set b.userInt = 10
    endif
                    [values] => Array
                        (
                            [explain] => Attack hits cause the enemy to burn for |cffFFFF8035%|r of the damage dealt as |cffFF8000Elemental|r damage over |cffFFFF8010|r seconds. This damage over time can accumulate but cannot crit.
                            [ONDAMAGE_chance] => 1.0
                            [visible] => true
                            [goldcost] => 2000
                            [name] => Wake of Ash
                            [ONDAMAGE_chanceLevelAdd] => 0.0
                        )

                )

        )

    [abilities] => Array
        (
        )

    [buffs] => Array
        (
            [0] => Array
                (
                    [id] => @@0@@
                    [derivedFrom] => Binf
                    [oeValues] => Array
                        (
                            [Targetattach] => chest
                            [Buffubertip] => Taking |cffFF8000Elemental|r damage over time.
                            [TargetArt] => Abilities\Spells\Other\ImmolationRed\ImmolationRedDamage.mdl
                            [Bufftip] => Orb of Ash
                            [Buffart] => ReplaceableTextures\CommandButtons\BTNOrbOfFire.blp
                        )

                )

        )

    [units] => Array
        (
        )

    [references] => Array
        (
        )

)