Array
(
    [scriptVersion] => 8
    [oeValues] => Array
        (
            [Ubertip] => Once a powerful user of demonic magic, the demons answered his calls and found a greater use for his head.
            [Art] => ReplaceableTextures\CommandButtons\BTNGuldanSkull.blp
            [abilList] => Array
                (
                )

            [Name] => Skull of Gul'dan
        )

    [settings] => Array
        (
            [balanceTip] => Array
                (
                )

            [goldcost] => 1000
            [author] => Ashbringer
            [authorDisplay] => |cffFF6600Ashbringer|r
            [version] => 1.0
            [rarity] => unique
        )

    [dmgTable] => Array
        (
        )

    [triggers] => Array
        (
            [0] => Array
                (
                    [name] => On Item Drop
                    [code] => call itm.getCarrier().modifyProperty(MOD_TRIGGER_CHANCES, -itm.userReal)
    call itm.getCarrier().modifyProperty(MOD_BUFF_DURATION, -itm.userReal)
                    [values] => Array
                        (
                            [explain] => 
                            [visible] => false
                            [goldcost] => 0
                            [name] => 
                        )

                )

            [1] => Array
                (
                    [name] => Header
                    [code] => globals
        MultiboardValues ashbringer_skullguldan_mb
    endglobals
    
    //Do not remove or rename this function!
    //Put your initialization tasks here, this function will be called on map init
    private function init takes nothing returns nothing
        set ashbringer_skullguldan_mb = MultiboardValues.create(1)
        call ashbringer_skullguldan_mb.setKey(0,"Skull of Gul'dan")
	endfunction
                    [values] => Array
                        (
                            [explain] => 
                            [visible] => false
                            [goldcost] => 0
                            [name] => 
                        )

                )

            [2] => Array
                (
                    [name] => On Tower Details
                    [code] => call ashbringer_skullguldan_mb.setValue(0, formatPercentAddColor(itm.userReal, 1))
    return ashbringer_skullguldan_mb
                    [values] => Array
                        (
                            [0] => Array
                                (
                                    [_value] => 0
                                    [typ] => string
                                )

                        )

                )

            [3] => Array
                (
                    [name] => On Kill
                    [code] => if itm.userReal < 1.5 then
        call itm.getCarrier().modifyProperty(MOD_TRIGGER_CHANCES, 0.005)
        call itm.getCarrier().modifyProperty(MOD_BUFF_DURATION, 0.005)
        set itm.userReal = itm.userReal + 0.005
    endif
                    [values] => Array
                        (
                            [explain] => The skull increases the buff duration and trigger chances of the holder by |cffFFFF800.5%|r for each kill, up to a maximum of |cffFFFF80150%|r bonus. This bonus is bound to the item.
                            [visible] => true
                            [goldcost] => 1000
                            [name] => Darkness Incarnate
                        )

                )

            [4] => Array
                (
                    [name] => On Item Pickup
                    [code] => call itm.getCarrier().modifyProperty(MOD_TRIGGER_CHANCES, itm.userReal)
    call itm.getCarrier().modifyProperty(MOD_BUFF_DURATION, itm.userReal)
                    [values] => Array
                        (
                            [explain] => 
                            [visible] => false
                            [goldcost] => 0
                            [name] => 
                        )

                )

        )

    [abilities] => Array
        (
        )

    [buffs] => Array
        (
        )

    [units] => Array
        (
        )

    [references] => Array
        (
        )

)