Array
(
    [scriptVersion] => 8
    [oeValues] => Array
        (
            [Ubertip] => Ever wondered what it feels like to sit on the electric chair?
            [Art] => ReplaceableTextures\CommandButtons\BTNRevenant.blp
            [abilList] => Array
                (
                )

            [Name] => Storm Revenant's Protector
        )

    [settings] => Array
        (
            [balanceTip] => Array
                (
                )

            [goldcost] => 450
            [author] => Moppy
            [authorDisplay] => |c006969FFMoppy|r
            [version] => 1.0
            [rarity] => rare
        )

    [dmgTable] => Array
        (
        )

    [triggers] => Array
        (
            [0] => Array
                (
                    [name] => On Attack
                    [code] => set itm.userReal = itm.userReal + 50 + (1 * itm.getCarrier().getLevel())
    call itm.setCharges(R2I(itm.userReal))
                    [values] => Array
                        (
                            [explain] => 
                            [visible] => false
                            [goldcost] => 0
                            [name] => 
                            [ONATTACK_chance] => 1.0
                            [ONATTACK_chanceLevelAdd] => 0.0
                        )

                )

            [1] => Array
                (
                    [name] => On Damage
                    [code] => local Tower T = itm.getCarrier()
    local Creep C = Event.getTarget()
    if itm.userReal >= 100 then
        set Event.damage = Event.damage / T.getAttackType().getDamageAgainst(C.getArmorType()) * AttackType.ENERGY.getDamageAgainst(C.getArmorType())
        call SFXOnUnit("Abilities\\Spells\\Items\\AIlb\\AIlbSpecialArt.mdl", C.getUnit(), "chest")
        set itm.userReal = itm.userReal -100
        call itm.setCharges(R2I(itm.userReal))
    endif
                    [values] => Array
                        (
                            [explain] => On attack, this item can change the carrier's attacktype to |cff00FFFFEnergy|r at the cost of |cffFFFF80100|r charges. Regenerates |cffFFFF8050|r charges per attack. This effect is not visible on the tower itself.|n|n|cffFF8000Level Bonus:|r|n|cffFFFF80+1|r charge regenerated
                            [ONDAMAGE_chance] => 1.0
                            [visible] => true
                            [goldcost] => 450
                            [name] => Shock Therapy
                            [ONDAMAGE_chanceLevelAdd] => 0.0
                        )

                )

            [2] => Array
                (
                    [name] => On Item Pickup
                    [code] => set itm.userReal = 0.0
    call itm.setCharges(0)
                    [values] => Array
                        (
                            [explain] => 
                            [visible] => false
                            [goldcost] => 0
                            [name] => 
                        )

                )

        )

    [abilities] => Array
        (
        )

    [buffs] => Array
        (
        )

    [units] => Array
        (
        )

    [references] => Array
        (
        )

)