Array
(
[scriptVersion] => 8
[oeValues] => Array
(
[Ubertip] => Ever wondered what it feels like to sit on the electric chair?
[Art] => ReplaceableTextures\CommandButtons\BTNRevenant.blp
[abilList] => Array
(
)
[Name] => Storm Revenant's Protector
)
[settings] => Array
(
[balanceTip] => Array
(
)
[goldcost] => 450
[author] => Moppy
[authorDisplay] => |c006969FFMoppy|r
[version] => 1.0
[rarity] => rare
)
[dmgTable] => Array
(
)
[triggers] => Array
(
[0] => Array
(
[name] => On Attack
[code] => set itm.userReal = itm.userReal + 50 + (1 * itm.getCarrier().getLevel())
call itm.setCharges(R2I(itm.userReal))
[values] => Array
(
[explain] =>
[visible] => false
[goldcost] => 0
[name] =>
[ONATTACK_chance] => 1.0
[ONATTACK_chanceLevelAdd] => 0.0
)
)
[1] => Array
(
[name] => On Damage
[code] => local Tower T = itm.getCarrier()
local Creep C = Event.getTarget()
if itm.userReal >= 100 then
set Event.damage = Event.damage / T.getAttackType().getDamageAgainst(C.getArmorType()) * AttackType.ENERGY.getDamageAgainst(C.getArmorType())
call SFXOnUnit("Abilities\\Spells\\Items\\AIlb\\AIlbSpecialArt.mdl", C.getUnit(), "chest")
set itm.userReal = itm.userReal -100
call itm.setCharges(R2I(itm.userReal))
endif
[values] => Array
(
[explain] => On attack, this item can change the carrier's attacktype to |cff00FFFFEnergy|r at the cost of |cffFFFF80100|r charges. Regenerates |cffFFFF8050|r charges per attack. This effect is not visible on the tower itself.|n|n|cffFF8000Level Bonus:|r|n|cffFFFF80+1|r charge regenerated
[ONDAMAGE_chance] => 1.0
[visible] => true
[goldcost] => 450
[name] => Shock Therapy
[ONDAMAGE_chanceLevelAdd] => 0.0
)
)
[2] => Array
(
[name] => On Item Pickup
[code] => set itm.userReal = 0.0
call itm.setCharges(0)
[values] => Array
(
[explain] =>
[visible] => false
[goldcost] => 0
[name] =>
)
)
)
[abilities] => Array
(
)
[buffs] => Array
(
)
[units] => Array
(
)
[references] => Array
(
)
)