Array
(
    [scriptVersion] => 7
    [oeValues] => Array
        (
            [Ubertip] => This scythe absorbs the souls of units slain by its wielder.
            [Art] => replaceabletextures\commandbuttons\BTNImpale.blp
            [abilList] => Array
                (
                )

            [Name] => Soul Collector's Scythe
        )

    [settings] => Array
        (
            [balanceTip] => Array
                (
                )

            [goldcost] => 1000
            [author] => hokkei
            [authorDisplay] => hokkei
            [version] => 1.0
            [rarity] => unique
        )

    [dmgTable] => Array
        (
        )

    [triggers] => Array
        (
            [0] => Array
                (
                    [name] => On Item Drop
                    [code] => call itm.getCarrier().modifyProperty(MOD_ATK_CRIT_DAMAGE, -itm.userReal)
                    [values] => Array
                        (
                            [explain] => 
                            [visible] => false
                            [goldcost] => 0
                            [name] => 
                        )

                )

            [1] => Array
                (
                    [name] => On Item Creation
                    [code] => set itm.userReal = 0
                    [values] => Array
                        (
                            [explain] => 
                            [visible] => false
                            [goldcost] => 0
                            [name] => 
                        )

                )

            [2] => Array
                (
                    [name] => Header
                    [code] => globals
        MultiboardValues hokkei_critbonusMB
    endglobals
    
    //Do not remove or rename this function!
    //Put your initialization tasks here, this function will be called on map init
    private function init takes nothing returns nothing
        set hokkei_critbonusMB = MultiboardValues.create(1)
        call hokkei_critbonusMB.setKey(0,"Crit Bonus")
	endfunction
                    [values] => Array
                        (
                            [explain] => 
                            [visible] => false
                            [goldcost] => 0
                            [name] => 
                        )

                )

            [3] => Array
                (
                    [name] => On Tower Details
                    [code] => call hokkei_critbonusMB.setValue(0, "x" + R2S(itm.userReal))
    return hokkei_critbonusMB
                    [values] => Array
                        (
                            [0] => Array
                                (
                                    [_value] => 0
                                    [typ] => string
                                )

                        )

                )

            [4] => Array
                (
                    [name] => On Kill
                    [code] => if itm.userReal < 3 then
        call itm.getCarrier().modifyProperty(MOD_ATK_CRIT_DAMAGE, 0.005)
        set itm.userReal = itm.userReal + 0.005
    endif
                    [values] => Array
                        (
                            [explain] => After each kill, the scythe's critical strike damage is increased by |cffFFFF80x0.005|r. Maximum of |cffFFFF80x3|r bonus crit. The bonus is bound to the item.
                            [visible] => true
                            [goldcost] => 1000
                            [name] => Soul Power
                        )

                )

            [5] => Array
                (
                    [name] => On Item Pickup
                    [code] => call itm.getCarrier().modifyProperty(MOD_ATK_CRIT_DAMAGE, itm.userReal)
                    [values] => Array
                        (
                            [explain] => 
                            [visible] => false
                            [goldcost] => 0
                            [name] => 
                        )

                )

        )

    [abilities] => Array
        (
        )

    [buffs] => Array
        (
        )

    [units] => Array
        (
        )

    [references] => Array
        (
        )

)