Array
(
[scriptVersion] => 7
[oeValues] => Array
(
[Ubertip] => This scythe absorbs the souls of units slain by its wielder.
[Art] => replaceabletextures\commandbuttons\BTNImpale.blp
[abilList] => Array
(
)
[Name] => Soul Collector's Scythe
)
[settings] => Array
(
[balanceTip] => Array
(
)
[goldcost] => 1000
[author] => hokkei
[authorDisplay] => hokkei
[version] => 1.0
[rarity] => unique
)
[dmgTable] => Array
(
)
[triggers] => Array
(
[0] => Array
(
[name] => On Item Drop
[code] => call itm.getCarrier().modifyProperty(MOD_ATK_CRIT_DAMAGE, -itm.userReal)
[values] => Array
(
[explain] =>
[visible] => false
[goldcost] => 0
[name] =>
)
)
[1] => Array
(
[name] => On Item Creation
[code] => set itm.userReal = 0
[values] => Array
(
[explain] =>
[visible] => false
[goldcost] => 0
[name] =>
)
)
[2] => Array
(
[name] => Header
[code] => globals
MultiboardValues hokkei_critbonusMB
endglobals
//Do not remove or rename this function!
//Put your initialization tasks here, this function will be called on map init
private function init takes nothing returns nothing
set hokkei_critbonusMB = MultiboardValues.create(1)
call hokkei_critbonusMB.setKey(0,"Crit Bonus")
endfunction
[values] => Array
(
[explain] =>
[visible] => false
[goldcost] => 0
[name] =>
)
)
[3] => Array
(
[name] => On Tower Details
[code] => call hokkei_critbonusMB.setValue(0, "x" + R2S(itm.userReal))
return hokkei_critbonusMB
[values] => Array
(
[0] => Array
(
[_value] => 0
[typ] => string
)
)
)
[4] => Array
(
[name] => On Kill
[code] => if itm.userReal < 3 then
call itm.getCarrier().modifyProperty(MOD_ATK_CRIT_DAMAGE, 0.005)
set itm.userReal = itm.userReal + 0.005
endif
[values] => Array
(
[explain] => After each kill, the scythe's critical strike damage is increased by |cffFFFF80x0.005|r. Maximum of |cffFFFF80x3|r bonus crit. The bonus is bound to the item.
[visible] => true
[goldcost] => 1000
[name] => Soul Power
)
)
[5] => Array
(
[name] => On Item Pickup
[code] => call itm.getCarrier().modifyProperty(MOD_ATK_CRIT_DAMAGE, itm.userReal)
[values] => Array
(
[explain] =>
[visible] => false
[goldcost] => 0
[name] =>
)
)
)
[abilities] => Array
(
)
[buffs] => Array
(
)
[units] => Array
(
)
[references] => Array
(
)
)