Array
(
    [scriptVersion] => 7
    [oeValues] => Array
        (
            [Name] => Holy Hand Grenade
            [Art] => ReplaceableTextures\CommandButtons\BTNPotionOfRestoration.blp
            [Ubertip] => Remember worms?
            [abilList] => Array
                (
                )

        )

    [settings] => Array
        (
            [author] => cedi
            [authorDisplay] => cedi
            [balanceTip] => Array
                (
                )

            [rarity] => unique
            [goldcost] => 2300
            [version] => 1.0
        )

    [dmgTable] => Array
        (
        )

    [triggers] => Array
        (
            [0] => Array
                (
                    [name] => On Damage
                    [code] => local Tower tower = itm.getCarrier()
    local real r = Event.damage * ( 0.75 + 0.01 * tower.getLevel() )
    local Projectile P
    if Event.isMainTarget() then
        if Event.getTarget().getCategory() == CATEGORY_UNDEAD then
            set r = r * 1.5
        endif
        set P = Projectile.createFromUnitToUnit( PT, tower, 1.0, tower.calcSpellCritNoBonus(), tower, Event.getTarget(), true, false, false )
        set P.userReal = r
    endif
                    [values] => Array
                        (
                            [ONDAMAGE_chance] => 0.15
                            [visible] => true
                            [name] => Big Badaboom
                            [goldcost] => 2300
                            [ONDAMAGE_chanceLevelAdd] => 0.0
                            [explain] => Whenever the owner of this item attacks it has a |cffFFFF8015%|r chance to launch a holy missile which deals |cffFFFF8075%|r of the damage the last attack dealt as spell damage in |cffFFFF80400|r AoE around the target unit. Deals |cffFFFF8050%|r more damage against undead.|n|n|cffFF8000Level Bonus:|r|n|cffFFFF80+1%|r damage
                        )

                )

            [1] => Array
                (
                    [name] => Header
                    [code] => globals
        ProjectileType PT
    endglobals
    
    function hit takes Projectile P, Unit U returns nothing
        local Effect e
        local Tower C = P.getCaster()
        local unit u
        if U != 0 then
            set u = U.getUnit()
            call C.doSpellDamageAoEUnit( U, 400.00, P.userReal, C.calcSpellCritNoBonus(), 0.00 )
            set e = Effect.createScaled( "Abilities\\Weapons\\FaerieDragonMissile\\FaerieDragonMissile.mdl", GetUnitX( u ), GetUnitY( u ), 80.00, 0.00, 5.0 )
            call e.setLifetime( 0.01 )
            set u = null
        endif
    endfunction
    
    //Do not remove or rename this function!
    //Put your initialization tasks here, this function will be called on map init
    private function init takes nothing returns nothing
        set PT = ProjectileType.create( "Abilities\\Spells\\Other\\Transmute\\GoldBottleMissile.mdl", 50.0, 1000.0 )
        call PT.enableHoming( hit, 0.0 )
	endfunction
                    [values] => Array
                        (
                            [visible] => false
                            [name] => 
                            [goldcost] => 0
                            [explain] => 
                        )

                )

        )

    [abilities] => Array
        (
        )

    [buffs] => Array
        (
        )

    [units] => Array
        (
        )

    [references] => Array
        (
        )

)