Array
(
[scriptVersion] => 7
[oeValues] => Array
(
[Name] => Sword of Decay
[Art] => ReplaceableTextures\CommandButtons\BTNRegenerationAura.blp
[Ubertip] => Increases the damage nearby towers deal to nature creeps.
[abilList] => Array
(
)
)
[settings] => Array
(
[author] => drol
[authorDisplay] => |cffcc6600drol|r
[balanceTip] => Array
(
)
[rarity] => rare
[goldcost] => 400
[version] => 1.0
)
[dmgTable] => Array
(
)
[triggers] => Array
(
[0] => Array
(
[name] => Header
[code] => globals
BuffType nature_aura
endglobals
//Do not remove or rename this function!
//Put your initialization tasks here, this function will be called on map init
private function init takes nothing returns nothing
local Modifier m = Modifier.create()
set nature_aura = BuffType.createAuraEffectType(true)
call m.addModification(MOD_DMG_TO_NATURE,0.12,0.0024)
call nature_aura.setBuffModifier(m)
call nature_aura.setStackingGroup("nature_aura")
call nature_aura.setBuffIcon('@@0@@')
endfunction
[values] => Array
(
[visible] => false
[name] =>
[goldcost] => 0
[explain] =>
)
)
[1] => Array
(
[name] => Tower Aura
[code] => Array
(
)
[values] => Array
(
[visible] => true
[AURA_levelAdd] => 1
[AURA_targetType] => TARGET_TYPE_TOWERS
[AURA_auraRange] => 200
[name] => Rot
[AURA_powerAdd] => 1
[AURA_targetSelf] => true
[goldcost] => 400
[AURA_auraEffect] => nature_aura
[AURA_power] => 0
[explain] => Grants |cffFFFF8012%|r bonus damage against nature to all towers within |cffFFFF80200|r range.|n|n|cffFF8000Level Bonus:|r|n|cffFFFF80+0.24%|r damage
[AURA_level] => 0
)
)
)
[abilities] => Array
(
)
[buffs] => Array
(
[0] => Array
(
[id] => @@0@@
[derivedFrom] => BHab
[oeValues] => Array
(
[Bufftip] => Rot
[Buffubertip] => This unit is under the effects of Rot; it deals increased damage to nature creeps.
[Buffart] => ReplaceableTextures\CommandButtons\BTNRegenerationAura.blp
[EditorName] => Rot
)
)
)
[units] => Array
(
)
[references] => Array
(
)
)