Array
(
    [scriptVersion] => 7
    [oeValues] => Array
        (
            [Name] => Sign of Energy Infusion
            [Art] => ReplaceableTextures\CommandButtons\BTNAntiMagicShell.blp
            [Ubertip] => This sign is able to infuse attacks with regeneration.
            [abilList] => Array
                (
                )

        )

    [settings] => Array
        (
            [author] => cedi
            [authorDisplay] => cedi
            [balanceTip] => Array
                (
                )

            [rarity] => rare
            [goldcost] => 630
            [version] => 1.0
        )

    [dmgTable] => Array
        (
        )

    [triggers] => Array
        (
            [0] => Array
                (
                    [name] => On Damage
                    [code] => local Tower C = itm.getCarrier()
    local real regen = 2.0 + C.getProp_ManaRegPercBonus()
    set itm.userInt = itm.userInt + 1
    if itm.userInt >= 5 then
        set Event.damage = Event.damage * regen
        set itm.userInt = 0
        call C.getOwner().displaySmallFloatingText( I2S( R2I( Event.damage ) ), C, 255, 0, 255, 40.0 )
    endif
                    [values] => Array
                        (
                            [ONDAMAGE_chance] => 1.0
                            [visible] => true
                            [name] => Infuse with Regeneration
                            [goldcost] => 630
                            [ONDAMAGE_chanceLevelAdd] => 0.0
                            [explain] => Every |cffFFFF805|rth time the carrier of this item deals damage, the damage is increased by its percentual mana regeneration.
                        )

                )

            [1] => Array
                (
                    [name] => On Item Creation
                    [code] => set itm.userInt = 0
                    [values] => Array
                        (
                            [visible] => false
                            [name] => 
                            [goldcost] => 0
                            [explain] => 
                        )

                )

        )

    [abilities] => Array
        (
        )

    [buffs] => Array
        (
        )

    [units] => Array
        (
        )

    [references] => Array
        (
        )

)