Array
(
    [scriptVersion] => 7
    [oeValues] => Array
        (
            [Name] => Silver Armor
            [Art] => ReplaceableTextures\CommandButtons\BTNMoonArmor.blp
            [Ubertip] => This shiny armor is made of silver.
            [abilList] => Array
                (
                )

        )

    [settings] => Array
        (
            [author] => Boekie
            [authorDisplay] => |cff00CD00Boekie|r
            [balanceTip] => |n|cffFFFF00+5% |rattackspeed|n|cffFFFF00+10% |rdamage
            [rarity] => rare
            [goldcost] => 1410
            [version] => 1.0
        )

    [dmgTable] => Array
        (
            [0] => Array
                (
                    [id] => MOD_ATTACKSPEED
                    [base] => 0.05
                    [add] => 0
                )

            [1] => Array
                (
                    [id] => MOD_DAMAGE_ADD_PERC
                    [base] => 0.1
                    [add] => 0
                )

        )

    [triggers] => Array
        (
            [0] => Array
                (
                    [name] => On Item Pickup
                    [code] => local Tower tower = itm.getCarrier()

    call tower.modifyProperty(MOD_DAMAGE_ADD_PERC, tower.getGoldcost() * 0.0001)
                    [values] => Array
                        (
                            [visible] => true
                            [name] => Blindingly Polished Armor
                            [goldcost] => 1000
                            [explain] => This item shines so searingly that it grants |cffFFFF80[carrier's goldcost / 100]%|r bonus attack damage.
                        )

                )

            [1] => Array
                (
                    [name] => On Item Drop
                    [code] => local Tower tower = itm.getCarrier()

    call tower.modifyProperty(MOD_DAMAGE_ADD_PERC, -tower.getGoldcost() * 0.0001)
                    [values] => Array
                        (
                            [visible] => false
                            [name] => 
                            [goldcost] => 0
                            [explain] => 
                        )

                )

        )

    [abilities] => Array
        (
        )

    [buffs] => Array
        (
        )

    [units] => Array
        (
        )

    [references] => Array
        (
        )

)