Array
(
[scriptVersion] => 7
[oeValues] => Array
(
[Name] => Excalibur
[Art] => ReplaceableTextures\CommandButtons\BTNArcaniteMelee.blp
[Ubertip] => The legendary Sword of the Kings.
[abilList] => Array
(
)
)
[settings] => Array
(
[author] => SymphonyX
[authorDisplay] => SymphonyX
[balanceTip] => |n|cffFFFF00-5% |rattackspeed|n|cffFFFF00+10%|r crit chance|n|cffFFFF00+x0.1|r crit damage
[rarity] => unique
[goldcost] => 1405
[version] => 1.0
)
[dmgTable] => Array
(
[0] => Array
(
[id] => MOD_ATTACKSPEED
[base] => -0.05
[add] => 0
)
[1] => Array
(
[id] => MOD_ATK_CRIT_CHANCE
[base] => 0.1
[add] => 0
)
[2] => Array
(
[id] => MOD_ATK_CRIT_DAMAGE
[base] => 0.1
[add] => 0
)
)
[triggers] => Array
(
[0] => Array
(
[name] => On Damage
[code] => local Tower tower = itm.getCarrier()
if Event.isMainTarget() == true then
if (GetRandomReal(0, 1) < 0.5) then
call Symphony_armorReduce.apply(tower,Event.getTarget(),25+tower.getLevel())
else
call Symphony_armorReduce.apply(tower,Event.getTarget(),50+tower.getLevel())
endif
endif
[values] => Array
(
[ONDAMAGE_chance] => 1.0
[visible] => true
[name] => Power of the Sword
[goldcost] => 500
[ONDAMAGE_chanceLevelAdd] => 0.0
[explain] => Has an equal chance to decrease the armor of the damaged creep by |cffFFFF805|r or |cffFFFF8010|r for |cffFFFF805|r seconds.|n|n|cffFF8000Level Bonus:|r|n|cffFFFF80+0.2|r armor reduction.
)
)
[1] => Array
(
[name] => Header
[code] => globals
BuffType Symphony_armorReduce
endglobals
//Do not remove or rename this function!
//Put your initialization tasks here, this function will be called on map init
private function init takes nothing returns nothing
local Modifier m = Modifier.create()
set Symphony_armorReduce = BuffType.create(5,0,false)
call m.addModification(MOD_ARMOR,-0,-0.2)
call Symphony_armorReduce.setBuffModifier(m)
call Symphony_armorReduce.setBuffIcon('@@0@@')
endfunction
[values] => Array
(
[visible] => false
[name] =>
[goldcost] => 0
[explain] =>
)
)
)
[abilities] => Array
(
)
[buffs] => Array
(
[0] => Array
(
[id] => @@0@@
[derivedFrom] => BHav
[oeValues] => Array
(
[Bufftip] => Power of the Sword
[Buffubertip] => This unit has its armor reduced by the legendary sword excalibur.
[Buffart] => ReplaceableTextures\CommandButtons\BTNDaggerOfEscape.blp
[EditorName] => Power of the Sword
)
)
)
[units] => Array
(
)
[references] => Array
(
)
)