Array
(
    [scriptVersion] => 7
    [oeValues] => Array
        (
            [Name] => Bonk's Face
            [Art] => ReplaceableTextures\CommandButtons\BTNTaunt.blp
            [Ubertip] => So heavy it is nearly impossible to move this giant rock.
            [abilList] => Array
                (
                )

        )

    [settings] => Array
        (
            [author] => drol
            [authorDisplay] => |cffcc6600drol|r
            [balanceTip] => |n|cffFFFF00+25% |rdmg to masses
            [rarity] => unique
            [goldcost] => 800
            [version] => 1.0
        )

    [dmgTable] => Array
        (
            [0] => Array
                (
                    [id] => MOD_DMG_TO_MASS
                    [base] => 0.25
                    [add] => 0
                )

        )

    [triggers] => Array
        (
            [0] => Array
                (
                    [name] => On Damage
                    [code] => local Unit creep = Event.getTarget()
    local unit creepUnit = creep.getUnit()
    local Unit twr = itm.getCarrier()
    local Effect targetEffect    

    if creep.getBuffOfGroup( "stun" ) > 0 then 
        call twr.doSpellDamageAoEUnit(creep,250,(twr.getCurrentAttackDamageWithBonus())*0.2,twr.calcSpellCritNoBonus(),0)
        set targetEffect = Effect.createScaled("Objects\\Spawnmodels\\Undead\\ImpaleTargetDust\\ImpaleTargetDust.mdl", GetUnitX(creepUnit), GetUnitY(creepUnit), 0.0, 0, 2.0) 
        call targetEffect.setLifetime(3.0) 
    endif
    set creepUnit = null
                    [values] => Array
                        (
                            [ONDAMAGE_chance] => 1.0
                            [visible] => true
                            [name] => Crush
                            [goldcost] => 733
                            [ONDAMAGE_chanceLevelAdd] => 0.0
                            [explain] => Whenever the carrier damages a stunned creep it deals |cffFFFF8020%|r of its current attack damage as spelldamage in |cffFFFF80250|r AoE around its target.
                        )

                )

        )

    [abilities] => Array
        (
        )

    [buffs] => Array
        (
        )

    [units] => Array
        (
        )

    [references] => Array
        (
        )

)