Helicopter Zone v1
4500
Status:

v1: APPROVED

                                        
Attacks with highly impractical aircraft.

ID: 1897
Family: None
Author: Deemzul
Rarity: Unique
Element: Iron
Ability Factor: 88%
Attack Type: Physical
Attack Range: 1000
Attack CD: 0.25
Attack Damage: 774
Mana: 0
Mana Regen: 0.00
Special Training
                                        
On higher levels the copters specialize.

On level 7: Copter 1 has its damage type changed to Elemental, each rocket's AoE is increased by 25% and the attacks gain a napalm modifier. Napalm causes a 20% slow and 50% of the tower's attack damage as Elemental damage per second for 5 seconds.

On level 15: Copter 2 will change its machine-gun-missiles to a long ranged tesla coil, changing the damage type to Energy and increasing attack range to 2140. Furthermore its armor reduction base effect is increased to 50%, but the slow is decreased to 10%.

On level 25: Copter 3 will become a legendary Ghost Warrior. Ghost Warriors have an on-board teleportation device, allowing them to teleport behind targets every 5 seconds. Shooting delays the charging of the teleportation device.
Helicopter Zone
                                        
3 helicopters circle around the tower trying to stay within 1000 range of it. If there are targets in front of a helicopter, it will attack them dealing the tower's attack damage as Physical damage.
Helicopters attack every 0.25 seconds with a barrage of 3 missiles spaced 250 range apart and exploding in 140 AoE. Damaged targets are slowed by 50% and their armor is reduced by 30% for 0.8 seconds.
Not affected by attack speed.

Level Bonus:
+0.4% armor reduction
Targeted Run

                                        
Copter 1 will teleport behind the target after a delay of 1 second.

Helicopter Zone v1

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Ashbringer
Site Admin
Posts: 18
Joined: Tue Mar 26, 2024 11:30 am

Helicopter Zone v1

Post by Ashbringer »

This topic was automatically created for the discussion and updating of this tower.
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