This topic was automatically created for the discussion and updating of Flak Cannon MK1 v1
Author's comment about this tower:
Rare Iron aura tower that is purely focused against Air creeps.
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Flak Cannon MK1 v7
Flak Cannon MK1 v2
Flak Cannon MK1 has been updated to v2!
Author's reason for this update:
Rephrased ability tooltip for greater clarity of its effects.
Author's reason for this update:
Rephrased ability tooltip for greater clarity of its effects.
Flak Cannon MK1 v3
Flak Cannon MK1 has been updated to v3!
Author's reason for this update:
Fixed typo.
Author's reason for this update:
Fixed typo.
Flak Cannon MK1 v4
Flak Cannon MK1 has been updated to v4!
Author's reason for this update:
Further tower model adjustments. Projectile proc also triggered against other creep sizes besides Air which wasn't intended.
Author's reason for this update:
Further tower model adjustments. Projectile proc also triggered against other creep sizes besides Air which wasn't intended.
Flak Cannon MK1 v5
Flak Cannon MK1 has been updated to v5!
Author's reason for this update:
Amended code's export / import feature.
Author's reason for this update:
Amended code's export / import feature.
Re: Flak Cannon MK1 v5
This is a pretty cool take on an anti-air tower. I think the only sad part is that the mechanic is only on an anti-air tower.
Flak Cannon MK1 v6
Flak Cannon MK1 has been updated to v6!
Author's reason for this update:
Replaced tower's and aura effect's attack projectile art.
The old one was way too noisy, especially once it started being spammed by the aura through other towers in range.
Author's reason for this update:
Replaced tower's and aura effect's attack projectile art.
The old one was way too noisy, especially once it started being spammed by the aura through other towers in range.
Flak Cannon MK1 v7
Flak Cannon MK1 has been updated to v7!
Author's reason for this update:
Reduced ability factor from 0.55 to 0.3.
Reduced base attack time from 2.0 to 1.5.
Reduced aura's bonus damage vs Air from 20% + 0.4% per level to 10% + 0.2% per level.
According to my recent test runs, the initial damage potential has been trivializing air waves. This was especially true for the additional projectiles as those greatly benefitted from both the aura's damage bonus and the tower's high base damage (tower's base damage is greatly increased if its attack targets are restricted to Air only).
To weaken the additional projectiles, the tower's base damage has been reduced by reducing ability factor. I also deemed it necessary to reduce the base attack time as it also reduces base damage as well as the potency of DPS items.
Author's reason for this update:
Reduced ability factor from 0.55 to 0.3.
Reduced base attack time from 2.0 to 1.5.
Reduced aura's bonus damage vs Air from 20% + 0.4% per level to 10% + 0.2% per level.
According to my recent test runs, the initial damage potential has been trivializing air waves. This was especially true for the additional projectiles as those greatly benefitted from both the aura's damage bonus and the tower's high base damage (tower's base damage is greatly increased if its attack targets are restricted to Air only).
To weaken the additional projectiles, the tower's base damage has been reduced by reducing ability factor. I also deemed it necessary to reduce the base attack time as it also reduces base damage as well as the potency of DPS items.