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Rockbiter Totem v1

Posted: Wed Dec 17, 2025 11:44 am
by Ashbringer
This topic was automatically created for the discussion and updating of Rockbiter Totem v1
Author's comment about this tower:

Nature variant

Rockbiter Totem v2

Posted: Wed Dec 17, 2025 12:31 pm
by Ashbringer
Rockbiter Totem has been updated to v2!

Author's reason for this update:

Used softer, bluer greens because apparently green = darkness to a certain someone

Rockbiter Totem v3

Posted: Wed Dec 17, 2025 3:01 pm
by Ashbringer
Rockbiter Totem has been updated to v3!

Author's reason for this update:

Enabled attack

Re: Rockbiter Totem v3

Posted: Tue Jan 20, 2026 12:16 pm
by Patcharoo
Where I criticised the flametongue totem for being hazy, this tower is very clear in its function and understands the power of ignoring armour isn't as great as armour reduction. I don't know how powerful this amount of DPS is, but free damage is free damage.

Re: Rockbiter Totem v3

Posted: Tue Jan 20, 2026 1:22 pm
by Ashbringer
Reducing armor is more effective the less armor the enemy has.

Ignoring armor is more effective the more armor the enemy has.

Rockbiter Totem v4

Posted: Sat Jan 24, 2026 4:16 pm
by Ashbringer
Rockbiter Totem has been updated to v4!

Author's reason for this update:

Fixed incorrect unit sound.

Re: Rockbiter Totem v4

Posted: Sat Feb 28, 2026 6:57 am
by Patcharoo
So what I said earlier remains true, this tower has a clear intended purpose. To make it more like other unique aura towers it needs just another ability to give it some flavour. Since the tower already has pure damaging power, I'd recommend it gains a utility effect.
The only thing I can think of is when a creep dies within 800 range it stuns other creeps around it for 0.1 or 0.2 seconds, maybe scaling up to 0.3. Alternatively an Earthquake style slowing effect on the ground as a spell, but I didn't want one totem to have a spell when the others didn't.

Rockbiter Totem v5

Posted: Mon Mar 02, 2026 12:25 am
by Ashbringer
Rockbiter Totem has been updated to v5!

Author's reason for this update:

Aura no longer affects the totem.
Fixed broken per level armor penetration bonus.
Reduced DPS bonus of aura slightly.
Reduced armor penetration bonus of aura slightly.
Aura level is now increased by how many Nature towers are affected by it.
Reduced abil factor.
Increased gold cost.