Page 1 of 1

Cinder Peak v1

Posted: Sun Dec 14, 2025 7:26 pm
by Moppy
This topic was automatically created for the discussion and updating of Cinder Peak v1
Author's comment about this tower:

Uncommon Fire carry tower.

Cinder Peak v2

Posted: Sun Dec 14, 2025 8:31 pm
by Moppy
Cinder Peak has been updated to v2!

Author's reason for this update:

Changed tower icon.
Rephrased Volcanic Barrage's ability tooltip for greater clarity of its effects.

Cinder Peak v3

Posted: Wed Jan 21, 2026 6:35 pm
by Moppy
Cinder Peak has been updated to v3!

Author's reason for this update:

Improved and shortened overall code.
Increased base attack speed.
Increased main attack ability projectile speeds.
Redesigned main attack and ability projectile pathing: They are now non-homing to allow them to be shot in an arc which is thematically and visually more fitting for a volcano-based fire tower.
- The ability projectiles will always hit their main and secondary targets as intended - it's a purely visual change
- The main attack projectile may only deal partial damage against its main target when they turn at corners, or against speed waves in general still (a compromise I gladly make to improve the projectile's visual design)

Re: Cinder Peak v3

Posted: Wed Jan 21, 2026 9:49 pm
by Ashbringer
Technically you reduced the base attack speed :)

Re: Cinder Peak v3

Posted: Thu Jan 22, 2026 7:39 pm
by Moppy
Correction: Reduced base attack speed (from 1.6 to 2.0).

Re: Cinder Peak v3

Posted: Mon Feb 23, 2026 3:30 am
by i_mOck_death
approved

Cinder Peak v3

Posted: Thu Feb 26, 2026 3:59 pm
by Ashbringer
Cinder Peak v3 has been APPROVED and will be included in the next version of YouTD!

Cinder Peak v4

Posted: Thu Mar 12, 2026 8:52 pm
by Moppy
Cinder Peak has been updated to v4!

Author's reason for this update:

Removed TriggerSleepAction from onAttack trigger as it is known to cause desyncs during multiplayer games.
The secondary projectiles are now queued up via the Periodic trigger.
Tower's splash damage now deals 100% to all targets within 100 range (to somewhat compensate the loss of accuracy against the main target when it turns at corners).