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Vermillion Crusader v1
Posted: Mon Nov 18, 2024 1:10 am
by Moppy
This topic was automatically created for the discussion and updating of Vermillion Crusader v1
Vermilion Crusader v2
Posted: Mon Nov 18, 2024 1:24 am
by Moppy
Vermilion Crusader has been updated to v2!
Author's reason for this update:
Fixed typo.
Vermilion Crusader v3
Posted: Tue Dec 30, 2025 11:01 pm
by Moppy
Vermilion Crusader has been updated to v3!
Author's reason for this update:
- Changed tower icon
- Zealous Extermination: Adjusted values for attack damage taken (undead) and slow (orcs)
Vermilion Crusader v4
Posted: Fri Jan 16, 2026 4:09 pm
by Moppy
Vermilion Crusader has been updated to v4!
Author's reason for this update:
Increased gold cost and reduced spell damage dealt for a truly linear progression of gold-to-damage ratio for all members.
Vermilion Crusader v5
Posted: Fri Feb 06, 2026 3:28 pm
by Moppy
Vermilion Crusader has been updated to v5!
Author's reason for this update:
Removed TriggerSleepAction from onAttack trigger as it is known to cause desyncs during multiplayer games.
Vermilion Crusader v6
Posted: Wed Feb 25, 2026 9:51 pm
by Moppy
Vermilion Crusader has been updated to v6!
Author's reason for this update:
Zealous Extermination:
- Replaced SFXAtUnit with Effect.createSimpleAtUnit, fixing a memory leak in the process
- Reduced AoE from 275 to 200
- Stun against magical is now chance based as it was too easy to stunlock magical with a bit of investment in attack speed and buff duration
- Rephrased ability tooltip accordingly