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Forest Troll Bully v4
Forest Troll Bully v1
This topic was automatically created for the discussion and updating of Forest Troll Bully v1
Forest Troll Bully v2
Forest Troll Bully has been updated to v2!
Author's reason for this update:
Improved overall code
Weighted Throwing Net
- Counter now resets to 0 if no more enemies are in range
Adrenaline Rush:
- Increased chance per level bonus
- Increased attack speed base and per level bonuses
- Added a constant 50% debuff resistance across all members (because that's what an adrenaline rush does, shrugging off pain...)
Author's reason for this update:
Improved overall code
Weighted Throwing Net
- Counter now resets to 0 if no more enemies are in range
Adrenaline Rush:
- Increased chance per level bonus
- Increased attack speed base and per level bonuses
- Added a constant 50% debuff resistance across all members (because that's what an adrenaline rush does, shrugging off pain...)
Forest Troll Bully v3
Forest Troll Bully has been updated to v3!
Author's reason for this update:
Weighted Throwing Net:
- Added a failsafe within the onAttack trigger in case the counter reaches 6 or higher for whatever reason (Troll would never throw any nets again otherwise)
- Added an additional paragraph break into the ability tooltip for better readability
Adrenaline Rush:
- Added an additional paragraph break into the ability tooltip for better readability
Author's reason for this update:
Weighted Throwing Net:
- Added a failsafe within the onAttack trigger in case the counter reaches 6 or higher for whatever reason (Troll would never throw any nets again otherwise)
- Added an additional paragraph break into the ability tooltip for better readability
Adrenaline Rush:
- Added an additional paragraph break into the ability tooltip for better readability
Forest Troll Bully v4
Forest Troll Bully has been updated to v4!
Author's reason for this update:
Weighted Throwing Net:
- The counter no longer resets to 0 when no more enemies are left in range
- This restriction required the periodic trigger to constantly check if enemies were in range after x seconds, which was an unnecessary waste of game perfomance
Author's reason for this update:
Weighted Throwing Net:
- The counter no longer resets to 0 when no more enemies are left in range
- This restriction required the periodic trigger to constantly check if enemies were in range after x seconds, which was an unnecessary waste of game perfomance