Rocket Ship
4000
Status:

v1: PENDING

                                        
To Infinity and Beyond!

ID: 2243
Family: Rocket Ship
Author: i_mOck_death
Rarity: Unique
Element: Iron
Ability Factor: 53%
Attack Type: Decay
Attack Range: 1000
Attack CD: 2.00
Attack Damage: 5009
Mana: 30
Mana Regen: 0.00
Specials:
                                    
+1 mana/lvl
Crew Members
                                        
The Rocket Ship's mana is counted as crew members. A new crew member is recruited every 10 seconds and existing ones are checked. Each crew member grants 0.5% attack speed and trigger chance.

Level Bonus:
+1 crew member gained at level 15 and 25
Release Probe
                                        
On damage the Rocket Ship has a 10% chance to release a probe at the cost of 5 crew members. The probe attacks every 0.33 seconds and deals 8% of the tower's attackdamage for 3 seconds. Damage is Physical. The probes are shoddily made and 33% of them explode dealing Decay damage up to 50% of the tower's attackdamage. Upon a safe return 4 crew members make it back.

Level Bonus:
+0.32% probe attackdamage
+0.4% probe release chance
Recruit
                                        
The Rocket Ship can recruit 3 more crew members for the cost of [wave level * 3] gold
Upgrade
                                        
For the cost of 1000 gold the rocket ship can upgrade itself in various ways. 10 upgrades and 500 cost increase.
First upgrade, Explosive Rockets, grants 8% of attack damage as Elemental damage in a 150 AoE on damage
Second upgrade, Stronger Fuel, makes probe explosions deal 25% increased damage
Third upgrade, Hastier Crew, improves crew bonus by 0.25%
Fourth upgrade improves Explosive Rockets by 8%
Fifth upgrade improves the seatbelts of probes
Sixth upgrade improves Stronger Fuel by 25%
Seventh upgrade improves Hastier Crew by 0.25%
Eighth upgrade improves Explosive Rockets by 8%
Ninth upgrade improves Explosive Rockets AoE by 150
Tenth upgrade doubles probe damage

Rocket Ship v1

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i_mOck_death
Posts: 26
Joined: Fri Apr 05, 2024 10:29 pm

Rocket Ship v1

Post by i_mOck_death »

This topic was automatically created for the discussion and updating of Rocket Ship v1
Author's comment about this tower:

iron go vroom
Patcharoo
Posts: 68
Joined: Sun Jan 18, 2026 9:52 am

Re: Rocket Ship v1

Post by Patcharoo »

As it currently exists in the game, this is a trap. The 10 upgrades you spend on this thing could instead be spent on 10 oils (4 white, 4 blue, 2 yellow). That's not a fault of the tower so much as it is the current design of the game, but it does make investing the 30000~ gold you need to unlock the tenth upgrade completely wasteful.

I think the idea of a tower you can micromanage a little bit is cool, as is a tower that steadily upgrades (helicopter zone is good fun for this). I don't know how you would maintain the core idea without sacrificing some element of it. The best idea I could think of was this;
-You have to pay Crew to upgrade the ship, temporarily weakening it. You can still pay gold to gain crew, giving it the same "feeling", and crew members typically drop while a wave is active meaning a player must time when they upgrade it. This combined with an increasing amount of crew members that needs to be spent to upgrade it would allow you to gate progress behind levels, ensuring it must at least be level 20+ to get to the final rank

Alternative less interesting idea
-Make upgrades based on successful probe returns to give it a vibe of actually doing research with a chance of failure. More trips needed per upgrade, tying into the more crew members = more success.
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