Whenever a creep comes within 800 range of this tower it takes an initial 2000 spell damage per second and its movement speed is decreased by 30%. The damage and slow of this ability decay by 50% every second. Lasts 5 seconds.
Level Bonus: +80 spell damage +1.2% slow
We Will Not Fall!
Increases the attack and spell damage of all towers in 400 range by 0.5% for each percent of lost lives. If the team has more than 100% lives, towers will deal less damage!
Level Bonus: +0.02% more spell and attack damage
Last Line of Defense
Any creep passing this tower twice will take 1% more spell and attack damage for each tower within 400 range of this tower. This effect is goldcost adjusted, towers with a goldcost of 2500 provide the full bonus.
Level Bonus: +0.08% spell and attack damage taken per tower