Array
(
    [scriptVersion] => 7
    [oeValues] => Array
        (
            [RngBuff1] => 250
            [MissileHoming] => 1
            [Upgrade] => Array
                (
                )

            [uberSplat] => YTDI
            [targs1] => Array
                (
                )

            [animProps] => upgrade,first
            [goldcost] => 1000
            [weapsOn] => 1
            [dice1] => 1
            [Missilespeed] => 1500
            [atkType1] => pierce
            [modelScale] => 0.6
            [weapTp1] => missile
            [acquire] => 800
            [rangeN1] => 800
            [upgrades] => Array
                (
                )

            [cool1] => 1.36
            [Ubertip] => Burning structure with a big synergetic effect for its element.
            [green] => 100
            [abilList] => Array
                (
                )

            [launchZ] => 87
            [Name] => Burning Outpost
            [Missileart] => Abilities\Weapons\FlamingArrow\FlamingArrowMissile.mdl
            [Art] => ReplaceableTextures\CommandButtons\BTNDemolish.blp
            [buildingShadow] => Array
                (
                )

            [blue] => 100
            [sides1] => 2
            [auto] => Array
                (
                )

            [dmgplus1] => 758
            [bldtm] => 1
        )

    [settings] => Array
        (
            [author] => Natac
            [element] => fire
            [authorDisplay] => Natac
            [alpha] => 255
            [balanceTip] => Array
                (
                )

            [rarity] => uncommon
            [version] => 1.0
            [abil_factor] => 0.5
        )

    [effects] => Array
        (
            [0] => Array
                (
                    [x] => -28.2865
                    [y] => -9.4559
                    [z] => 89.6
                    [scale] => 0.2
                    [rot] => 3.38594
                    [file] => Doodads\Outland\Props\Grate\Grate1.mdl
                    [red] => 255
                    [green] => 255
                    [blue] => 255
                    [alpha] => 255
                    [pitch] => -1.56
                    [advanced] => false
                    [animation] => Array
                        (
                        )

                    [aniSpeed] => 50
                )

            [1] => Array
                (
                    [x] => -14.6116
                    [y] => -27.0485
                    [z] => 89.6
                    [scale] => 0.2
                    [rot] => 4.17134
                    [file] => Doodads\Outland\Props\Grate\Grate1.mdl
                    [red] => 255
                    [green] => 255
                    [blue] => 255
                    [alpha] => 255
                    [pitch] => -1.56
                    [advanced] => false
                    [animation] => Array
                        (
                        )

                    [aniSpeed] => 50
                )

            [2] => Array
                (
                    [x] => 6.97407
                    [y] => -29.5986
                    [z] => 89.6
                    [scale] => 0.2
                    [rot] => 4.95674
                    [file] => Doodads\Outland\Props\Grate\Grate1.mdl
                    [red] => 255
                    [green] => 255
                    [blue] => 255
                    [alpha] => 255
                    [pitch] => -1.56
                    [advanced] => false
                    [animation] => Array
                        (
                        )

                    [aniSpeed] => 50
                )

            [3] => Array
                (
                    [x] => 23.5678
                    [y] => -17.1462
                    [z] => 89.6
                    [scale] => 0.2
                    [rot] => 5.74213
                    [file] => Doodads\Outland\Props\Grate\Grate1.mdl
                    [red] => 255
                    [green] => 255
                    [blue] => 255
                    [alpha] => 255
                    [pitch] => -1.56
                    [advanced] => false
                    [animation] => Array
                        (
                        )

                    [aniSpeed] => 50
                )

            [4] => Array
                (
                    [x] => 27.1316
                    [y] => 4.37726
                    [z] => 89.6
                    [scale] => 0.2
                    [rot] => 0.244346
                    [file] => Doodads\Outland\Props\Grate\Grate1.mdl
                    [red] => 255
                    [green] => 255
                    [blue] => 255
                    [alpha] => 255
                    [pitch] => -1.56
                    [advanced] => false
                    [animation] => Array
                        (
                        )

                    [aniSpeed] => 50
                )

            [5] => Array
                (
                    [x] => 29.7812
                    [y] => -33.0277
                    [z] => 57.6
                    [scale] => 0.25
                    [rot] => 5.41714
                    [file] => Doodads\Outland\Props\Grate\Grate1.mdl
                    [red] => 255
                    [green] => 255
                    [blue] => 255
                    [alpha] => 255
                    [pitch] => 0
                    [advanced] => true
                    [animation] => Array
                        (
                        )

                    [aniSpeed] => 50
                )

            [6] => Array
                (
                    [x] => -24.0319
                    [y] => 11.493
                    [z] => 89.6
                    [scale] => 0.2
                    [rot] => 2.60054
                    [file] => Doodads\Outland\Props\Grate\Grate1.mdl
                    [red] => 255
                    [green] => 255
                    [blue] => 255
                    [alpha] => 255
                    [pitch] => -1.56
                    [advanced] => false
                    [animation] => Array
                        (
                        )

                    [aniSpeed] => 50
                )

            [7] => Array
                (
                    [x] => 31.1065
                    [y] => -32.4362
                    [z] => 0
                    [scale] => 0.35
                    [rot] => 3.14956
                    [file] => buildings\human\HumanTower\HumanTower.mdl
                    [red] => 255
                    [green] => 100
                    [blue] => 100
                    [alpha] => 255
                    [pitch] => 0
                    [advanced] => true
                    [animation] => Stand Ready Attack
                    [aniSpeed] => 1
                )

            [8] => Array
                (
                    [x] => -38.5208
                    [y] => 16.743
                    [z] => 0
                    [scale] => 0.35
                    [rot] => 0.178468
                    [file] => buildings\human\HumanTower\HumanTower.mdl
                    [red] => 255
                    [green] => 100
                    [blue] => 100
                    [alpha] => 255
                    [pitch] => 0
                    [advanced] => true
                    [animation] => Stand Ready Attack
                    [aniSpeed] => 1
                )

        )

    [dmgTable] => Array
        (
        )

    [triggers] => Array
        (
            [0] => Array
                (
                    [name] => On Damage
                    [code] => local integer towerLevel = tower.getLevel()
    local Unit    target     = Event.getTarget()
    local real    level      = 4 + towerLevel*0.4
    local real    duration   = 5 + towerLevel*0.12
    local Buff    b          = natac_burning_buff.applyCustomTimed(tower, target, R2I(level*100), duration)
    
    // Upgrade AOE-damage, if it makes sense
    if(b.userInt < 750) then
        set b.userInt = 750
    endif
                    [values] => Array
                        (
                            [ONDAMAGE_chance] => 1.0
                            [icon] => ReplaceableTextures\CommandButtons\BTNImmolationOn.blp
                            [visible] => true
                            [name] => Burn
                            [short_explain] => Let firetowers deal more and more damage to a unit, which will explode on death.
                            [ONDAMAGE_chanceLevelAdd] => 0.0
                            [long_explain] => Starts to burn a target. On every further hit of a fire tower, the target will receive more bonus damage then before. Burning Structures will increase the bonus damage by |cffFFFF804|r, any other fire towers by |cffFFFF801.2|r. If the unit dies, it explodes and deals |cffFFFF80750|r damage to nearby units in a range of |cffFFFF80200|r.|nLasts |cffFFFF805|r seconds after the last attack of a fire tower.|n|n|cffFF8000Level Bonus:|r|n+ |cffFFFF800.4|r damage gain (Burning Structrues)|n+ |cffFFFF800.12|r damage gain (Other fire towers)|n+ |cffFFFF800.12|r seconds burn duration
                        )

                )

            [1] => Array
                (
                    [name] => Header
                    [code] => globals
        //This buff is configurated as follows:
        //level: damage gain per attack
        //userReal: Already done bonus damage on the buffed unit
        //userInt: AOE-Damage if the buffed unit dies
        //@import
        BuffType   natac_burning_buff
    endglobals
   
    //Do not remove or rename this function!
    //Put your initialization tasks here, this function will be called on map init
    private function init takes nothing returns nothing
	endfunction
                    [values] => Array
                        (
                            [icon] => 
                            [visible] => false
                            [name] => 
                            [short_explain] => 
                            [long_explain] => 
                        )

                )

        )

    [abilities] => Array
        (
        )

    [buffs] => Array
        (
        )

    [units] => Array
        (
        )

    [references] => Array
        (
            [0] => Array
                (
                    [export] => false
                    [category] => global
                    [typ] => BuffType
                    [name] => natac_burning_buff
                )

        )

)