Array
(
    [scriptVersion] => 7
    [oeValues] => Array
        (
            [RngBuff1] => 250
            [MissileHoming] => 1
            [Upgrade] => Array
                (
                )

            [targs1] => Array
                (
                )

            [animProps] => work,upgrade,first
            [goldcost] => 2000
            [weapsOn] => 1
            [dice1] => 1
            [Missilespeed] => 1500
            [moveHeight] => 40
            [file] => buildings\undead\Necropolis\Necropolis.mdl
            [modelScale] => 0.3
            [atkType1] => hero
            [weapTp1] => missile
            [Missilearc] => 0.15
            [acquire] => 800
            [rangeN1] => 800
            [upgrades] => Array
                (
                )

            [cool1] => 1.4
            [Ubertip] => The last place of all already fallen souls, seeking for their last revenge.
            [abilList] => Array
                (
                )

            [launchZ] => 30
            [Name] => Necropolis of Souls
            [Missileart] => Abilities\Weapons\ZigguratMissile\ZigguratMissile.mdl
            [Art] => ReplaceableTextures\CommandButtons\BTNBlackCitadel.blp
            [buildingShadow] => Array
                (
                )

            [unitSound] => Necropolisu1
            [sides1] => 101
            [uberSplat] => OSMA
            [auto] => Array
                (
                )

            [dmgplus1] => 1267
            [bldtm] => 1
        )

    [settings] => Array
        (
            [author] => Natac
            [element] => darkness
            [authorDisplay] => Natac
            [alpha] => 255
            [balanceTip] => Array
                (
                )

            [rarity] => rare
            [version] => 1.0
            [abil_factor] => 0.4
        )

    [effects] => Array
        (
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                (
                    [x] => -32.1619
                    [y] => 51.2279
                    [z] => 0
                    [scale] => 0.25
                    [rot] => 5.22506
                    [file] => Doodads\Northrend\Props\NorthrendTombstone\NorthrendTombstone2.mdl
                    [red] => 255
                    [green] => 255
                    [blue] => 255
                    [alpha] => 255
                    [pitch] => 0
                    [advanced] => false
                    [animation] => Array
                        (
                        )

                    [aniSpeed] => 50
                )

            [1] => Array
                (
                    [x] => -30.7796
                    [y] => -48.5312
                    [z] => 0
                    [scale] => 0.25
                    [rot] => 5.35816
                    [file] => Doodads\Northrend\Props\NorthrendTombstone\NorthrendTombstone0.mdl
                    [red] => 255
                    [green] => 255
                    [blue] => 255
                    [alpha] => 255
                    [pitch] => 0
                    [advanced] => false
                    [animation] => Array
                        (
                        )

                    [aniSpeed] => 50
                )

            [2] => Array
                (
                    [x] => 1.34743
                    [y] => 11.6513
                    [z] => 0
                    [scale] => 0.4
                    [rot] => 4.40427
                    [file] => Doodads\Northrend\Plants\North_Thorns\North_Thorns2.mdl
                    [red] => 255
                    [green] => 255
                    [blue] => 255
                    [alpha] => 255
                    [pitch] => 0
                    [advanced] => false
                    [animation] => Array
                        (
                        )

                    [aniSpeed] => 50
                )

            [3] => Array
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                    [x] => -53.4804
                    [y] => -15.0811
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                    [red] => 255
                    [green] => 255
                    [blue] => 255
                    [alpha] => 255
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                    [animation] => Array
                        (
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                    [aniSpeed] => 50
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            [4] => Array
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                    [red] => 255
                    [green] => 255
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                    [animation] => Array
                        (
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                    [aniSpeed] => 50
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                    [red] => 255
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                    [alpha] => 255
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                    [animation] => Array
                        (
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                    [aniSpeed] => 50
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            [6] => Array
                (
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                    [y] => 56.2518
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                    [alpha] => 255
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                    [animation] => Array
                        (
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                    [animation] => Array
                        (
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                    [alpha] => 255
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                    [animation] => Array
                        (
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                    [aniSpeed] => 50
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            [9] => Array
                (
                    [x] => 54.6624
                    [y] => -47.4701
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                    [red] => 255
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                    [alpha] => 255
                    [pitch] => 0
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                    [animation] => Array
                        (
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                    [aniSpeed] => 50
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            [10] => Array
                (
                    [x] => -6.95334
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                    [green] => 255
                    [blue] => 255
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                    [animation] => Array
                        (
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                    [aniSpeed] => 50
                )

            [11] => Array
                (
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                    [red] => 255
                    [green] => 255
                    [blue] => 255
                    [alpha] => 255
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                    [animation] => Array
                        (
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                    [aniSpeed] => 50
                )

            [12] => Array
                (
                    [x] => -2.98148
                    [y] => -37.9677
                    [z] => 0
                    [scale] => 0.3
                    [rot] => 3.18697
                    [file] => units\undead\Shade\Shade.mdl
                    [red] => 255
                    [green] => 255
                    [blue] => 255
                    [alpha] => 255
                    [pitch] => 0
                    [advanced] => false
                    [animation] => Array
                        (
                        )

                    [aniSpeed] => 50
                )

            [13] => Array
                (
                    [x] => 37.1676
                    [y] => 8.31485
                    [z] => 0
                    [scale] => 0.3
                    [rot] => 0.873887
                    [file] => units\undead\Shade\Shade.mdl
                    [red] => 255
                    [green] => 255
                    [blue] => 255
                    [alpha] => 255
                    [pitch] => 0
                    [advanced] => false
                    [animation] => Array
                        (
                        )

                    [aniSpeed] => 50
                )

        )

    [dmgTable] => Array
        (
        )

    [triggers] => Array
        (
            [0] => Array
                (
                    [name] => On Tower Creation
                    [code] => local Tower preceding = Event.getPrecedingTower()
    local real  soulBonus
    
    set tower.userInt   = 2
    set tower.userReal  = 12
    set tower.userReal2 = 0.6   
    
    if(preceding != 0 and preceding.getFamily() == tower.getFamily()) then
        set  soulBonus       = preceding.userReal3
        set  tower.userReal3 = soulBonus
        call tower.modifyProperty(MOD_DAMAGE_ADD, soulBonus)
    else
        set   tower.userReal3  = 0.0 //Damage bonus from souls
    endif
                    [values] => Array
                        (
                            [icon] => 
                            [visible] => false
                            [name] => 
                            [short_explain] => 
                            [long_explain] => 
                        )

                )

            [1] => Array
                (
                    [name] => Header
                    [code] => globals
        //@import
        BuffType  natac_revengeOfSouls_Buff
    endglobals
    
    
    //Do not remove or rename this function!
    //Put your initialization tasks here, this function will be called on map init
    private function init takes nothing returns nothing
	endfunction
                    [values] => Array
                        (
                            [icon] => ReplaceableTextures\CommandButtons\BTNAnimateDead.blp
                            [visible] => true
                            [name] => Revenge of Souls
                            [short_explain] => Every creep that dies nearby permanently increases this tower's damage and grants it experience.
                            [long_explain] => This tower gains |cFFFFFF8012|r permanent bonus damage and |cFFFFFF802|r experience every time a creep in |cFFFFFF801000|r range dies.|n|n|cffFF8000Level Bonus:|r|n|cFFFFFF80+0.6|r damage per kill
                        )

                )

            [2] => Array
                (
                    [name] => Tower Aura
                    [code] => Array
                        (
                        )

                    [values] => Array
                        (
                            [icon] => 
                            [visible] => false
                            [AURA_auraEffect] => natac_revengeOfSouls_Buff
                            [AURA_power] => 1
                            [AURA_level] => 1
                            [long_explain] => 
                            [AURA_auraRange] => 1000
                            [AURA_targetType] => TARGET_TYPE_CREEPS
                            [AURA_levelAdd] => 0
                            [AURA_powerAdd] => 0
                            [name] => 
                            [AURA_targetSelf] => false
                            [short_explain] => 
                        )

                )

        )

    [abilities] => Array
        (
        )

    [buffs] => Array
        (
        )

    [units] => Array
        (
        )

    [references] => Array
        (
            [0] => Array
                (
                    [export] => false
                    [category] => global
                    [typ] => BuffType
                    [name] => natac_revengeOfSouls_Buff
                )

        )

)