Array
(
    [scriptVersion] => 7
    [oeValues] => Array
        (
            [RngBuff1] => 250
            [scaleBull] => 0
            [MissileHoming] => 1
            [Upgrade] => Array
                (
                )

            [targs1] => Array
                (
                )

            [goldcost] => 60
            [weapsOn] => 1
            [dice1] => 1
            [Missilespeed] => 1600
            [file] => Units\Creeps\ForgottenOne\ForgottenOneTent.mdl
            [dmgpt1] => 0.5
            [atkType1] => siege
            [modelScale] => 0.5
            [weapTp1] => missile
            [acquire] => 850
            [rangeN1] => 850
            [upgrades] => Array
                (
                )

            [cool1] => 1.5
            [Ubertip] => Sometimes hits its targets in a weak spot, leaving them rended.
            [backSw1] => 0.56
            [abilList] => Array
                (
                )

            [launchZ] => 140
            [Name] => Tentacle Spawn
            [Missileart] => Abilities\Weapons\QuillSprayMissile\QuillSprayMissile.mdl
            [launchY] => 20
            [Art] => ReplaceableTextures\CommandButtons\BTNTentacle.blp
            [buildingShadow] => Array
                (
                )

            [turnRate] => 1
            [unitSound] => SnapDragon
            [sides1] => 12
            [uberSplat] => OSMA
            [auto] => Array
                (
                )

            [dmgplus1] => 64
            [bldtm] => 1
        )

    [settings] => Array
        (
            [author] => drol
            [element] => darkness
            [authorDisplay] => |cffcc6600drol|r
            [alpha] => 255
            [balanceTip] => Array
                (
                )

            [rarity] => common
            [version] => 1.0
            [abil_factor] => 0.75
        )

    [effects] => Array
        (
        )

    [dmgTable] => Array
        (
        )

    [triggers] => Array
        (
            [0] => Array
                (
                    [name] => On Damage
                    [code] => set drol_tentacleDot.apply(tower, Event.getTarget(), 1).userReal = 20. + 0.8 * tower.getLevel()
                    [values] => Array
                        (
                            [ONDAMAGE_chance] => 0.25
                            [icon] => 
                            [visible] => false
                            [name] => 
                            [short_explain] => 
                            [ONDAMAGE_chanceLevelAdd] => 0.01
                            [long_explain] => 
                        )

                )

            [1] => Array
                (
                    [name] => Header
                    [code] => globals
        //@export
        BuffType drol_tentacleDot
    endglobals
    
    function drol_tentacleDamage takes Buff b returns nothing
        if not b.getBuffedUnit().isImmune() then
            call b.getCaster().doSpellDamage(b.getBuffedUnit(), b.userReal, b.getCaster().calcSpellCritNoBonus())
            call SFXOnUnit("Objects\\Spawnmodels\\Human\\HumanBlood\\HumanBloodRifleman.mdl", b.getBuffedUnit().getUnit(),"chest")
        endif
    endfunction
    
    private function init takes nothing returns nothing
        
        local Modifier m = Modifier.create()
        call m.addModification( MOD_SPELL_DAMAGE_RECEIVED, 0.02, 0.01 )
        
        set drol_tentacleDot = BuffType.create( 6., 0, false)
        call drol_tentacleDot.setBuffIcon('@@0@@')
        call drol_tentacleDot.addPeriodicEvent(EventHandler.drol_tentacleDamage,1)
        call drol_tentacleDot.setBuffModifier(m)
        
	endfunction
                    [values] => Array
                        (
                            [icon] => ReplaceableTextures\CommandButtons\BTNThornShield.blp
                            [visible] => true
                            [name] => Rend
                            [short_explain] => Attacks have a chance to rend, which damages the target over time and makes it vulnerable to spell damage.
                            [long_explain] => The tentacle has a |cffFFFF8025%|r chance to rend a target, making it suffer |cffFFFF803%|r increased spell damage and dealing |cffFFFF8020|r spell damage per second for |cffFFFF806|r seconds. Does not stack.|n|n|cffFF8000Level Bonus:|r|n|cffFFFF80+1%|r chance|n|cffFFFF80+0.8|r spell damage per second
                        )

                )

        )

    [abilities] => Array
        (
        )

    [buffs] => Array
        (
            [0] => Array
                (
                    [id] => @@0@@
                    [derivedFrom] => BHab
                    [oeValues] => Array
                        (
                            [Bufftip] => Rend
                            [Targetattach] => chest
                            [Buffubertip] => This unit is hit by rend; it suffers damage every second.
                            [Targetattachcount] => 1
                            [Buffart] => ReplaceableTextures\CommandButtons\BTNThornShield.blp
                            [TargetArt] => Abilities\Weapons\HydraliskImpact\HydraliskImpact.mdl
                            [Spelldetail] => 1
                        )

                )

        )

    [units] => Array
        (
        )

    [references] => Array
        (
            [0] => Array
                (
                    [export] => true
                    [category] => global
                    [typ] => BuffType
                    [name] => drol_tentacleDot
                )

        )

)