Array
(
    [scriptVersion] => 7
    [oeValues] => Array
        (
            [RngBuff1] => 250
            [MissileHoming] => 1
            [Upgrade] => Array
                (
                )

            [targs1] => Array
                (
                )

            [goldcost] => 1400
            [weapsOn] => 1
            [dice1] => 1
            [Missilespeed] => 1300
            [file] => units\critters\Frog\Frog.mdl
            [atkType1] => siege
            [modelScale] => 0.5
            [weapTp1] => missile
            [acquire] => 800
            [rangeN1] => 950
            [upgrades] => Array
                (
                )

            [cool1] => 1.9
            [Ubertip] => Lesser darkness tower that increases the damage of its target taken by darkness towers.
            [abilList] => Array
                (
                )

            [Name] => Bone Temple
            [Missileart] => Abilities\Weapons\NecromancerMissile\NecromancerMissile.mdl
            [Art] => ReplaceableTextures\CommandButtons\BTNHornOfDoom.blp
            [red] => 225
            [buildingShadow] => Array
                (
                )

            [sides1] => 11
            [uberSplat] => OSMA
            [auto] => Array
                (
                )

            [dmgplus1] => 1974
            [bldtm] => 1
        )

    [settings] => Array
        (
            [author] => SirCoqaLot.
            [element] => darkness
            [authorDisplay] => SirCoqaLot.
            [alpha] => 0
            [balanceTip] => Array
                (
                )

            [rarity] => uncommon
            [version] => 1.0
            [abil_factor] => 0.7
        )

    [effects] => Array
        (
            [0] => Array
                (
                    [x] => -1.94477
                    [y] => -1.75306
                    [z] => 6.4
                    [scale] => 0.4
                    [rot] => 5.42826
                    [file] => Doodads\Icecrown\Props\IcecrownChair\IcecrownChair.mdl
                    [red] => 255
                    [green] => 255
                    [blue] => 255
                    [alpha] => 255
                    [pitch] => -1.7
                    [advanced] => false
                    [animation] => Array
                        (
                        )

                    [aniSpeed] => 50
                )

            [1] => Array
                (
                    [x] => 16.4749
                    [y] => 7.85071
                    [z] => -6.4
                    [scale] => 0.24
                    [rot] => 0.531526
                    [file] => Doodads\Cityscape\Props\City_Oblisk\City_Oblisk.mdl
                    [red] => 100
                    [green] => 130
                    [blue] => 150
                    [alpha] => 255
                    [pitch] => 0
                    [advanced] => false
                    [animation] => Array
                        (
                        )

                    [aniSpeed] => 50
                )

            [2] => Array
                (
                    [x] => -14.8134
                    [y] => -18.6481
                    [z] => -6.4
                    [scale] => 0.24
                    [rot] => 4.09786
                    [file] => Doodads\Cityscape\Props\City_Oblisk\City_Oblisk.mdl
                    [red] => 100
                    [green] => 130
                    [blue] => 150
                    [alpha] => 255
                    [pitch] => 0
                    [advanced] => false
                    [animation] => Array
                        (
                        )

                    [aniSpeed] => 50
                )

            [3] => Array
                (
                    [x] => -10.478
                    [y] => 11.2716
                    [z] => 19.2
                    [scale] => 1.35
                    [rot] => 5.22567
                    [file] => Doodads\Outland\Props\Skull\Skull0.mdl
                    [red] => 255
                    [green] => 255
                    [blue] => 255
                    [alpha] => 255
                    [pitch] => 0
                    [advanced] => false
                    [animation] => Array
                        (
                        )

                    [aniSpeed] => 50
                )

            [4] => Array
                (
                    [x] => -15.0077
                    [y] => 13.5237
                    [z] => -19.2
                    [scale] => 0.35
                    [rot] => 0.740851
                    [file] => Doodads\Cityscape\Props\FountainRuined\FountainRuined.mdl
                    [red] => 100
                    [green] => 130
                    [blue] => 150
                    [alpha] => 255
                    [pitch] => 0
                    [advanced] => false
                    [animation] => Array
                        (
                        )

                    [aniSpeed] => 50
                )

            [5] => Array
                (
                    [x] => -12.0921
                    [y] => 7.56807
                    [z] => -83.2
                    [scale] => 0.65
                    [rot] => 0.593412
                    [file] => Doodads\Cityscape\Props\FountainRuined\FountainRuined.mdl
                    [red] => 100
                    [green] => 130
                    [blue] => 150
                    [alpha] => 255
                    [pitch] => 0
                    [advanced] => false
                    [animation] => Array
                        (
                        )

                    [aniSpeed] => 50
                )

            [6] => Array
                (
                    [x] => -42.679
                    [y] => 12.0596
                    [z] => -6.4
                    [scale] => 0.24
                    [rot] => 0.145069
                    [file] => Doodads\Cityscape\Props\City_Oblisk\City_Oblisk.mdl
                    [red] => 100
                    [green] => 130
                    [blue] => 150
                    [alpha] => 255
                    [pitch] => 0
                    [advanced] => false
                    [animation] => Array
                        (
                        )

                    [aniSpeed] => 50
                )

            [7] => Array
                (
                    [x] => -10.7567
                    [y] => 42.4574
                    [z] => -6.4
                    [scale] => 0.24
                    [rot] => 6.08538
                    [file] => Doodads\Cityscape\Props\City_Oblisk\City_Oblisk.mdl
                    [red] => 100
                    [green] => 130
                    [blue] => 150
                    [alpha] => 255
                    [pitch] => 0
                    [advanced] => false
                    [animation] => Array
                        (
                        )

                    [aniSpeed] => 50
                )

            [8] => Array
                (
                    [x] => -4.64345
                    [y] => -27.0187
                    [z] => 6.4
                    [scale] => 0.5
                    [rot] => 4.3572
                    [file] => Doodads\Outland\Props\Skull\Skull1.mdl
                    [red] => 255
                    [green] => 255
                    [blue] => 255
                    [alpha] => 255
                    [pitch] => 0
                    [advanced] => false
                    [animation] => Array
                        (
                        )

                    [aniSpeed] => 50
                )

            [9] => Array
                (
                    [x] => -35.2917
                    [y] => -2.80395
                    [z] => 6.4
                    [scale] => 0.4
                    [rot] => 4.7439
                    [file] => Doodads\Outland\Props\Skull\Skull1.mdl
                    [red] => 255
                    [green] => 255
                    [blue] => 255
                    [alpha] => 255
                    [pitch] => 0
                    [advanced] => false
                    [animation] => Array
                        (
                        )

                    [aniSpeed] => 50
                )

        )

    [dmgTable] => Array
        (
        )

    [triggers] => Array
        (
            [0] => Array
                (
                    [name] => Header
                    [code] => globals
    //@import
    BuffType sir_bone_debuff
    endglobals
    
    //Do not remove or rename this function!
    //Put your initialization tasks here, this function will be called on map init
    private function init takes nothing returns nothing
	endfunction
                    [values] => Array
                        (
                            [icon] => 
                            [visible] => false
                            [name] => 
                            [short_explain] => 
                            [long_explain] => 
                        )

                )

            [1] => Array
                (
                    [name] => On Attack
                    [code] => local integer bufflevel = Event.getTarget().getBuffOfType(sir_bone_debuff).getLevel()
    if bufflevel < 10 then
        call Event.getTarget().modifyProperty(MOD_DMG_FROM_DARKNESS,0.04+tower.getLevel()*(0.0008))
        call sir_bone_debuff.applyAdvanced(tower,Event.getTarget(),bufflevel+1,0,1000)
    endif
                    [values] => Array
                        (
                            [icon] => ReplaceableTextures\CommandButtons\BTNGuldanSkull.blp
                            [visible] => true
                            [name] => Empowering Darkness
                            [short_explain] => On attack this tower increases the damage the target receives by other darkness towers.
                            [ONATTACK_chance] => 1.0
                            [ONATTACK_chanceLevelAdd] => 0.0
                            [long_explain] => On attack this tower increases the damage the target receives from other darkness towers by |cffffff804%|r. This effect stacks up to |cffffff8010|r times.|n|n|cffFF8000Level Bonus:|r|n|cffffff80+0.08%|r damage increased
                        )

                )

        )

    [abilities] => Array
        (
        )

    [buffs] => Array
        (
        )

    [units] => Array
        (
        )

    [references] => Array
        (
            [0] => Array
                (
                    [export] => false
                    [category] => global
                    [typ] => BuffType
                    [name] => sir_bone_debuff
                )

        )

)